|
|
Linux temps réel embarqué et outils de développements
|
Technique |
|
clanlib-examples
clanlib-examples | Examples for ClanLib | Priority | |
Section | doc |
Installed size | 2512 |
Maintainer | Filip Van Raemdonck <mechanix@debian.org> |
Architecture | all |
Version | 0.6.5-1-3.3 |
Depends | libclanlib2c2a |
Suggests | clanlib-dev |
File name | pool/main/c/clanlib/clanlib-examples_0.6.5-1-3.3_all.deb |
Description | ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains examples for most modules of the ClanLib API. |
|
|