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Linux temps réel embarqué et outils de développements
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Technique |
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python-2play
python-2play | peer-to-peer network game engine | Priority | |
Section | python |
Installed size | 88 |
Maintainer | Marc Dequènes (Duck) <Duck@DuckCorp.org> |
Architecture | all |
Version | 0.1.9-2 |
Depends | python, python-support (>= 0.2) |
Suggests | python-doc, python-tk, python-profiler |
File name | pool/main/p/py2play/python-2play_0.1.9-2_all.deb |
Description | Py2Play is a network game engine that relies on peer-to-peer and does not require any server to run. Py2Play has been designed for real time game where each player control a single character (for example : racing games, quake like games, ...). . Py2Play was formerly created to be used in the game Slune. . *** WARNING *** This software has important security issues, and the network code is deactivated. Please DO NOT USE it in your own software ; use Tofu with Cerealizer instead, which now replace it with a few improvements. This package is kept only to run Slune, until someone rewrite the corresponding part of the code to use Tofu+Cerealizer and reactivate network gaming (it is planed upstream, but a quite hard task, please be patient). |
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