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Linux temps réel embarqué et outils de développements
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Technique |
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libclanlib2c2a
libclanlib2c2a | ClanLib game SDK core runtime | Priority | |
Section | libs |
Installed size | 840 |
Maintainer | Filip Van Raemdonck <mechanix@debian.org> |
Architecture | i386 |
Version | 0.6.5-1-3.3 |
Depends | hermes1 (>= 1.3.2-5), libc6 (>= 2.3.6-6), libgcc1 (>= 1 |
Suggests | clanlib-doc (>= 0.6.0-2) |
File name | pool/main/c/clanlib/libclanlib2c2a_0.6.5-1-3.3_i386.deb |
Description | ClanLib is a multi-platform software development kit, with an emphasis on game development. . On one side, it tries to provide a platform independent interface to write games with, by taking over the low-level work from the game and providing wrappers around toolkits such as DirectFB, DirectX, OpenGL, Vorbis, X11, etc., so that if a game is written with ClanLib, the game should compile on any platform supported by ClanLib without changing its source code. . On the other hand, ClanLib also tries to be a service-minded SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This is the runtime part of the ClanLib SDK, needed to run applications build with it. |
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