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Linux temps réel embarqué et outils de développements
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Technique |
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libguichan0-dev
libguichan0-dev | development files for Guichan | Priority | |
Section | libdevel |
Installed size | 5268 |
Maintainer | FERREIRA Yohann <bertram@cegetel.net> |
Architecture | i386 |
Version | 0.4.0-4.1 |
Depends | libguichan0 (= 0.4.0-4.1), liballegro4.2-dev, libsdl1.2-dev (>= 1.2.7), libsdl-image1.2-dev (>= 1.2.4-1), xlibmesa-gl-dev | libgl-dev |
Suggests | libgts-doc |
File name | pool/main/g/guichan/libguichan0-dev_0.4.0-4.1_i386.deb |
Description | Guichan is a small and efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different objects for displaying graphics and grabbing user input. . Guichan has a very abstract design which allows users of Guichan to use different objects for displaying of graphics and grabbing of user input. Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics, OpenGLGraphics and AllegroGraphics) and 2 implemented input objects (SDLInput and AllegroInput), . Guichan is designed in a very abstract way making it very easy to extend Guichan for your own needs. It is even very easy to implement new graphics objects making Guichan as portable as ansi C++ is. |
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