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Linux temps réel embarqué et outils de développements
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Technique |
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lxdoom
lxdoom | Unix port of boom, an enhanced version of DOOM | Priority | |
Section | games |
Installed size | 480 |
Maintainer | Joe Drew <drew@debian.org> |
Architecture | i386 |
Version | 1.4.4main-0.1 |
Depends | libc6 (>= 2.3.6-6), lxdoom-x11 | lxdoom-svga |
Suggests | dmsetup |
File name | pool/main/l/lxdoom/lxdoom_1.4.4main-0.1_i386.deb |
Description | Doom is a 3d shoot'em'up game, written by id Software, first released in 1993. . LxDoom is a version of Doom, designed to run on Unix either under XFree86 or using SVGALib. . LxDoom is based on Boom, a freely available port of Doom for DOS, written by
TeamTNT
(http://www.teamtnt.com/). . This package includes only the network game server and the required game wad file (boomlump.wad). To actually play lxdoom, you require lxdoom-x11 or lxdoom-svga, depending on whether you're going to play lxdoom on the console or X. Packages which may also enhance your gameplay are lxdoom-sndserv and lxmusserv, which are the sound server and music server packages, respectively. |
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