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clanlib-doc Reference documentation and tutorials for ClanLib
Installed size 3704
Maintainer Filip Van Raemdonck <mechanix@debian.org>
Architecture all
Version 0.6.5-1-3.3
Depends clanbomber-data (= 1.05cdbs-5), libc6 (>= 2.3.6-6), libclan2c2a-mikmod (>= 0.6.5-1), libclan2c2a-sound (>= 0.6.5-1), libclanlib2c2a (>= 0.6.5-1), libgcc1 (>= 1
Suggests clanlib-examples
File name pool/main/c/clanlib/clanlib-doc_0.6.5-1-3.3_all.deb
Description ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains html documentation for the ClanLib API and some tutorials to ease the learning curve for programming with it.

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